![]() ![]() I think Crystal cracked it properly, I can't remember because I actually bought the original as I was looking forward to it so much so it was one of the few games I didn't bother getting a cracked copy of.ĮDIT: The Endless Piracy version is on the EAB File server, just do a search for "Gods EP" and its the first file. Once a crack is known as bad back in the day, it would have been nuked from the boards. Maybe if they released a Grafiti type Screen out dongle for the game would of been the best idea? I read 19,200bps was max speed for a 68000 processor, I don't know how fast data Amiga can be read from the Parallel port besides the A1000 was different any way. ![]() Maybe the added platforms would result in the player having to do impossible jumps or leaps of faith. I'm guessing Rainbow Islands or bubble bobble would be hard to add protection or missing items so that people would know it was a dodgy crack and not the game. I see that Janeway doesn't have the Endless Piracy release on their site. ![]() Rygar could have implemented lots of neat stuff, it being a multiloader, lots of things you could do. Unfortunately something like Puzzle Bobble there isn't much scope to sneak in extra protection because its basically going to be a single disk/single load affair. If no-one ever beats the level, then its protection related, but by that time, a spread copy is out in the wild and people are getting pissed off with it. Make it hard, and make it so you can't progress beyond Level 1, World 1, that way a cracker will simply think they've missed a game related thing that will help them complete the level. Bitmaps Brothers were known for hard games, so with that in mind, its a stupid copy protection.Ī cracker might conceivably skip levels just to ensure the Copylock isn't called again, but even if it was, it'll only modify the same addresses in any case, so impossible to get caught out by that. The problem with Gods is its quite possible to get far enough into the game where you're simply not sure if its protection or simply a hard game. I think in the case of Gods, they shouldn't have allowed it to progress beyond Level 1, World 1, just made it so you couldn't get a key to exit the level. ![]() If you crack the Copylock properly, there is literally no way to screw it up, and its still makes me laugh they got caught out, its the same style as Speedball 2, its stupidly easy to crack. Well to be honest with Gods, I think it was only Endless Piracy that actually got caught out by the Copylock and how it worked in the game. What would you recommend as protection for a game like Rygar, Bubble bobble on the Amiga? Was the problem with GODS that it became too hard and you didn't know if it was the Game or the protection? ![]()
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